-Working As Environment Artist-

Started off as a research for Concept Art at the very beginning, however the subject was too vague and I have decided to do research in Environment Art instead. I have always had passion for Environment Art/Environment Concept Art as it is one of the most challenging roles in game/film production which requires the dedicated artist. Throughout this research, I have been looking at various different Environment Art / Environment Concept Art production process, how they are used in games and films, Matte Painting production process, and what impact they have on overall concept design for games and so on.

2012年2月26日日曜日

Duties of Environment Artist



SourceQuote, image or videoAnnotationAcademic or Popular
SurnameUnknownDuties
The environment artist (also known as an environment modeler) creates backgrounds and scenery for video games—anything from architectural elements like pyramids or arenas to chairs and plants. Game designers first hand an idea to the concept artist to sketch. After several drafts and revisions, the concept art is sent to the environment artists to create 3D models with texture, color, and lighting. During this time-consuming process, the senior environment artist will continually consult with the design team to ensure a consistent style. He or she will also communicate with level designers and animators to take into account gameplay considerations like mission-critical assets, inclusion of vehicles, and design of creatures and other non-player characters.
Thorough planning is required prior to modeling. The artists and designers collaborate to meticulously map out necessary props and scenery elements that drive the story, occur in the player’s interaction with the environment, and move forward the mission.  If the Resident Evil 5 level designers intend Sheva and Chris to beat a countdown to the rescue boat outside the oil refinery, the environment artists need to give the pair an escape route, and make sure the boat is waiting. There is nothing more frustrating than courageously fending off an army of zombies only to find the getaway vehicle didn’t get rendered in—what a bummer. Another concern is in-game rendering and poly count. The environment artists must consider the limitations of the game engine and storage medium to determine resolution quality. If a scene attempts to render with a poly count that is too great, the animation will lag; players get unsightly blimps and incomplete objects. Artists need to determine where they can afford low-resolution images (like distant backgrounds) and reserve high-res capacity for items in the foreground or close to the camera. 
 I was particularly interested in this Duties of Environment artist. Environment artist job is to create the world of the game, film and such. This article briefly describes the basic work flow of how initial concept can be taken into environment artists hand then created into the final assets. Popular
(Art Website)
InitialUnknown
YearUnknown
TitleGet in Media - Environment Artist
Publisherhttp://getinmedia.com/careers/environment-artist

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