| Source | Quote, image or video | Annotation | Academic or Popular | |
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Preparing for the industry
-Church is passionate about the industry he is a part of: “This is a great industry to be in. It continues to grow and reward those with talent and good ideas. One of the great things about it is that it's so competitive, with so many great ways to do things and create images. The advice I always give is to practice all the time, learn the fundamentals, and recognize your bad habits or weaknesses and try and address them as soon as possible. There's so much great artwork out there it's easy to judge your skill level.” Church also emphasizes the importance of artists doing what they love and presenting only their best work: “The quality of work an artist presents is extremely important. I can scan a 20-page portfolio in about 15 seconds and I can tell everything I need to know about the skill level, creativity and professionalism of the designer. The work either grabs me or it doesn't; it's either fresh or it isn't. There's no amount of hand waving or excuses that can help or hinder the artwork once it's presented. The lesson is to present your best work, be professional but persistent, and always draw or paint what you love because it shows.” |
Interview with industry leading concept artist, Ryan Church.
In this interview he shares his view on getting into the industry and how to prepare for it. The part I found important was to "practise all the time" and "compare yourself with other professional artworks". It is vital to keep on improving as the industry is very competitive. A lot of artists will try to get to his position but to do so it will require unimaginable amount of effort. All we can do is to keep on improving on the skill set, expand them and foremost, love what you create. | Popular (Interview on a CG community website) | |
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| Title | The Art of Ryan Church | |||
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-Working As Environment Artist-
Started off as a research for Concept Art at the very beginning, however the subject was too vague and I have decided to do research in Environment Art instead. I have always had passion for Environment Art/Environment Concept Art as it is one of the most challenging roles in game/film production which requires the dedicated artist. Throughout this research, I have been looking at various different Environment Art / Environment Concept Art production process, how they are used in games and films, Matte Painting production process, and what impact they have on overall concept design for games and so on.
2012年2月27日月曜日
Preparing for the Industry
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