Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | 2K |
The video footage shows the creation process of Environment art for Bioshock 2 - a video game by 2k - and interview with the Lead Environment Artist. Each levels and environments assets created has its own meanings in how they look the way they do - even the tiniest details such as colours are narratives. It is important to give concept a meaning, rather than simply trying to make them look pretty.
| Popular (Video on Youtube) | |
Initial | ||||
Year | 2008 | |||
Title | Art of the Bioshock 2 - Lead Environment Artist | |||
Publisher | http://www.youtube.com/watch?v=1GkQ1fprBKI | |||
-Working As Environment Artist-
Started off as a research for Concept Art at the very beginning, however the subject was too vague and I have decided to do research in Environment Art instead. I have always had passion for Environment Art/Environment Concept Art as it is one of the most challenging roles in game/film production which requires the dedicated artist. Throughout this research, I have been looking at various different Environment Art / Environment Concept Art production process, how they are used in games and films, Matte Painting production process, and what impact they have on overall concept design for games and so on.
2012年3月21日水曜日
Narratives in Environment
2012年3月20日火曜日
Matte Paintings in Films
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | Cole |
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Industry leading artist Dylan Cole demonstrates how
he created his stunning matte paintings for films and game production. The demo reel shows the layered images of various films scenes, revealing how matte paintings were combined with real actors and scene sets. It is fascinating to find out how well they manage to blend real world and matte painting, as the scenery looks highly realistic. | Popular (Demo Reel Video on the artist's official website) |
Initial | D | |||
Year | ||||
Title | Dylan Cole - Demo Reel | |||
Publisher | http://www.dylancolestudio.com/ | |||
2012年3月19日月曜日
Quick Environment Concept Creation on Photoshop
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | Thoorens | Speed environment painting by G.Thoorens shows the process of creating envronment concept in Adobe Photoshop from the very scratch. In his method everything in the scenery was created on Photoshop using custom brushes. Custom brushes not only saves time in speed painting, since it allows artists to quickly render objects and add values, but also brings life to the painting too. | Popular (Video Reel on the artist's website) | |
Initial | G | |||
Year | 2009 | |||
Title | Making of Source of Origin | |||
Publisher | http://www.djahalland.com/ goodies/source_of_origin.swf | |||
2012年3月18日日曜日
Digital Matte Painting process
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | Lacoste | ![]() |
In this Gnomon Workshop DVD, Raphael Lacoste shows the process of creating matte painting for film/game. He starts off by creating thumbnails then paint the initial concept, once the initial concept is done he creates 3D assets then combine them with 2D background. After it was done he finalise the painting by retouching using Photoshop. It shows one of the industry standard process of creating matte painting and is very informative.
| Academic (Tutorial DVD by An industry professional) |
Initial | R | |||
Year | 2010 | |||
Title | Digital Environment Painting Matte Painting with Raphael Lacoste | |||
Publisher |
Gnomon Workshop
(http://www.thegnomonworkshop.com/news/ 2010/11/digital-environment-painting-matte-painting-with-raphael-lacoste/) | |||
2012年3月17日土曜日
Environment Art as a world concept
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | SquareEnix |
Stunning example of 2D Environment Concept Art
for games. The art is from Final Fantasy XII by SquareEnix. The artist has created the image from traditional pencil and paper artwork then coloured digitally. While it still retains some of perspective guidelines in some places, it is created in great details and the art is used in many places for marketing. This is a production concept artwork and the piece is not created into 3D, while Final Fantasy IX's environment concept artwork was created in 3D, however these artworks are used more like a guideline for the world concept.
| Popular (Published book by SquareEnix) | |
Initial | ||||
Year | 2006 | |||
Title | Final FantasyXIIUltimaniaOmega | |||
Publisher | Square Enix | |||
2012年3月16日金曜日
Matte Painting using photos
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | Warnock |
One of the finest example of how combination of 3D elements, 2D elements and photography collage can make beautiful matte painting. It seems fairly simple to create however matte painting is not just about photo collage or knowing a trick or two on Photoshop, artists are required to have solid knowledge in perspective and lighting.
| Popular (Article from a magazine) | |
Initial | T | |||
Year | 2006 | |||
Title | Imagine FX February 2006 - Create Film Sets in Photoshop | |||
Publisher | FuturePublishing | |||
2012年3月10日土曜日
Tools for Environment Art
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname |
Mattingly
|
I principally use these apps in the work I do:
Photoshop
After Effects
Modo
ElectricImage
Boujou
I generally use 3D in every shot I do that has architectural elements in it. Otherwise I utilizing photo reference and do Photoshop work.
I usually do everything in the shot but shoot the plate; matte painting, compositing, match moving, model building, animation, keying.
The one thing I don’t do myself is roto. I can do it, but it’s such a tedious job, I just don’t have the patience for it. Fortunately I work
with someone who does the roto work for me when the need arises.
| An artist's tool for creating matte painting and such. It shows how simple Adobe photoshop won't do all the job. Matte Painting and environment art creation requires multiple different softwares - from 2D package to 3D, film packages and so on. | Academic (Published Book) |
Initial | D | |||
Year | 2011 | |||
Title | The Digital Matte Painting Handbook | |||
Publisher | Wiley Publishing, Inc. | |||
2012年3月9日金曜日
Importance of traditional skills to Matte Painter
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | D |
"Though I do think there will always be a need for a matte painter simply because it is often the easiest and cost-effective way to create a shot.
A simple, locked off shot with a set extension will probably be done as a matte painting for many years to come." | Dylan Cole also mentions how matte painting skill - 2D skill is still important to today's industry. It is much easier and cost effective to simply paint, compared to re-composition and re-rendering of a shot using 3D packages. | Academic (Published Book) |
Initial | Wade | |||
Year | 2005 | |||
Title |
d'artiste Digital Artists Master Class: Matte Painting - Dylan Cole Interview
| |||
Publisher | Ballistic Publishing | |||
2012年3月7日水曜日
Visual Environment Artists
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | D |
"I think the term matte painter is already an absolute term. to be honest, I have never done a real matte painting. Those days ended with digital. Now we are visual environment artists.
I think there are more, and more 3D environments being created these days, and matte painters will have to adapt to keep up. It is becoming more common for there to be teams of people on an environment instead of a matte painter." | This is a quote by industry leading artist Dylan Cole, he mentions that good artist must continuously learn and keep up to date with the latest 3D packages and technology. As film industry and game industry keeps on advancing, it is vital that artists do the same - keep on learning and strengthening their skills. Artists cannot simply learn the basics, they must adapt and keep up to date, just like doctors. | Academic (Published Book) |
Initial | Wade | |||
Year | 2005 | |||
Title | d'artiste Digital Artists Master Class: Matte Painting - Dylan Cole Interview | |||
Publisher | Ballistic Publishing | |||
2012年3月5日月曜日
Environment Art Creation on mobile devices
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | Lockertsen |
Example of how quickly and easily artists can create environment concept art on the go, using mobile devices such as Apple iPad. The artist created this beautiful environment art without even sitting in front of computer. In older days environment concept artists had to work in front of computer, using highly expensive package such as Photoshop, or use traditional method of pen, paper and rulers. Today, artists are more mobile and the technology surrounding artists never seem to stop advancing, providing useful tools that noone would have never dreamed of 20 years ago.
| Popular (YouTube video uploaded by the artist himself) | |
Initial | N | |||
Year | 2011 | |||
Title | subway 01 | |||
Publisher | http://www.youtube.com/watch?v=zrynNeBWgWQ&feature=BFa&list= UUJL5xkRq9_2TFOQXuQIxSZQ&lf=plcp | |||
2012年3月3日土曜日
The impact of concept art on games
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | SquareEnix |
This is one of the world concept for a late Sony
PlayStation
game called Final Fantasy IX. The game features pre rendered 2D environment with 3D characters and objects (which was one of the most popular method back in 1st generation Playstation era.), however all of the concept was done in pencil and paper, then imported into digital package such as Photoshop for painting. The artbook of Final Fantasy IX absolutely fascinated me when I was in school, and it inspired me to work for a game industry one day. Carefully created, highly detailed environment concept gave game a fascinating environment to explore, and it is something I will never forget. Final Fantasys IX Shows how much impact environment concepts can have on games and films. | Popular (Published Book) | |
Initial | ||||
Year | 2000 | |||
Title | FinalFantasyIXVisualGuideBook | |||
Publisher | Shu-ei Sha | |||
2012年3月2日金曜日
High Quality Environment Art in Films
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | Avatar by James Cameron is a stunning example of 3D environment being used in modern films. In a highly realistic films set in fantasy environment, it is vital to create believable and high quality environment. | Popular (Review on Entertainment News Website) | ||
Initial | ||||
Year | 2010 | |||
Title | Avatar UK Review | |||
Publisher | http://uk.movies.ign.com/articles/ 105/1054370p1.html | |||
2012年3月1日木曜日
The Use of 2D Environment Art in Modern Games
Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | One of the finest example of 2D environment art being used in today's commercial game product. While most of the games in today's industry going for 3D Environment, SquareEnix managed to create fascinating scenery using 2D environment art, combined with 3D objects. By using 2D background it allows developer to allocate most of the polygons to objects and characters, resulting in stunning images. It is a very efficient method for mobile devices especially mobile phones. | Popular (Screenshot of the game, the official website provided) | ||
Initial | ||||
Year | 2009 | |||
Title | Chaos Rings | |||
Publisher | http://www.chaosrings.com/ origin/en/index.html | |||
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