Source | Quote, image or video | Annotation | Academic or Popular | |
Surname | D |
"Though I do think there will always be a need for a matte painter simply because it is often the easiest and cost-effective way to create a shot.
A simple, locked off shot with a set extension will probably be done as a matte painting for many years to come." | Dylan Cole also mentions how matte painting skill - 2D skill is still important to today's industry. It is much easier and cost effective to simply paint, compared to re-composition and re-rendering of a shot using 3D packages. | Academic (Published Book) |
Initial | Wade | |||
Year | 2005 | |||
Title |
d'artiste Digital Artists Master Class: Matte Painting - Dylan Cole Interview
| |||
Publisher | Ballistic Publishing | |||
-Working As Environment Artist-
Started off as a research for Concept Art at the very beginning, however the subject was too vague and I have decided to do research in Environment Art instead. I have always had passion for Environment Art/Environment Concept Art as it is one of the most challenging roles in game/film production which requires the dedicated artist. Throughout this research, I have been looking at various different Environment Art / Environment Concept Art production process, how they are used in games and films, Matte Painting production process, and what impact they have on overall concept design for games and so on.
2012年3月9日金曜日
Importance of traditional skills to Matte Painter
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