-Working As Environment Artist-

Started off as a research for Concept Art at the very beginning, however the subject was too vague and I have decided to do research in Environment Art instead. I have always had passion for Environment Art/Environment Concept Art as it is one of the most challenging roles in game/film production which requires the dedicated artist. Throughout this research, I have been looking at various different Environment Art / Environment Concept Art production process, how they are used in games and films, Matte Painting production process, and what impact they have on overall concept design for games and so on.

2012年3月10日土曜日

Tools for Environment Art



SourceQuote, image or videoAnnotationAcademic or Popular
Surname
 Mattingly
I principally use these apps in the work I do:
Photoshop
After Effects
Modo
ElectricImage
Boujou
I generally use 3D in every shot I do that has architectural elements in it. Otherwise I utilizing photo reference and do Photoshop work.
I usually do everything in the shot but shoot the plate; matte painting, compositing, match moving, model building, animation, keying.
The one thing I don’t do myself is roto. I can do it, but it’s such a tedious job, I just don’t have the patience for it. Fortunately I work
with someone who does the roto work for me when the need arises.
An artist's tool for creating matte painting and such. It shows how simple Adobe photoshop won't do all the job. Matte Painting and environment art creation requires multiple different softwares - from 2D package to 3D, film packages and so on. Academic
(Published Book)
Initial D
Year 2011
Title The Digital Matte Painting Handbook
Publisher Wiley Publishing, Inc.

2012年3月9日金曜日

Importance of traditional skills to Matte Painter




SourceQuote, image or videoAnnotationAcademic or Popular
Surname
 "Though I do think there will always be a need for a matte painter simply because it is often the easiest and cost-effective way to create a shot.
A simple, locked off shot with a set extension  will probably be done as a matte painting for many years to come."
Dylan Cole also mentions how matte painting skill - 2D skill is still important to today's industry. It is much easier and cost effective to simply paint, compared to re-composition and re-rendering of a shot using 3D packages.Academic
(Published Book)
Initial Wade
Year 2005
Title
 d'artiste Digital Artists Master Class: Matte Painting - Dylan Cole Interview
Publisher Ballistic Publishing

2012年3月7日水曜日

Visual Environment Artists


SourceQuote, image or videoAnnotationAcademic or Popular
Surname D
 "I think the term matte painter is already an absolute term. to be honest, I have never done a real matte painting. Those days ended with digital. Now we are visual environment artists.
I think there are more, and more 3D environments being created these days, and matte painters will have to adapt to keep up. It is becoming more common for there to be teams of people on an environment instead of a matte painter."
This is a quote by industry leading artist Dylan Cole, he mentions that good artist must continuously learn and keep up to date with the latest 3D packages and technology. As film industry and game industry keeps on advancing, it is vital that artists do the same - keep on learning and strengthening their skills. Artists cannot simply learn the basics, they must adapt and keep up to date, just like doctors. Academic
(Published Book)
Initial Wade
Year2005 
Title d'artiste Digital Artists Master Class: Matte Painting - Dylan Cole Interview
PublisherBallistic Publishing 

2012年3月5日月曜日

Environment Art Creation on mobile devices


SourceQuote, image or videoAnnotationAcademic or Popular
Surname Lockertsen
Example of how quickly and easily artists can create environment concept art on the go, using mobile devices such as Apple iPad. The artist created this beautiful environment art without even sitting in front of computer. In older days environment concept artists had to work in front of computer, using highly expensive package such  as Photoshop, or use traditional method of pen, paper and rulers. Today, artists are more mobile and the technology surrounding artists never seem to stop advancing, providing useful tools that noone would have never dreamed of 20 years ago.
Popular
(YouTube video uploaded by the artist himself)
Initial N
Year 2011
Titlesubway 01
Publisherhttp://www.youtube.com/watch?v=zrynNeBWgWQ&feature=BFa&list=
UUJL5xkRq9_2TFOQXuQIxSZQ&lf=plcp


2012年3月3日土曜日

The impact of concept art on games




SourceQuote, image or videoAnnotationAcademic or Popular
SurnameSquareEnix
 This is one of the world concept for a late Sony 
PlayStation
game called Final Fantasy IX. The game features pre rendered 2D environment with 3D characters and objects (which was one of the most popular method back in 1st generation Playstation era.), however all of the concept was done in pencil and paper, then imported into digital package such as Photoshop for painting. The artbook of Final Fantasy IX absolutely fascinated me when I was in school, and it inspired me to work for a game industry one day. Carefully created, highly detailed environment concept gave game a fascinating environment to explore, and it is something I will never forget. Final Fantasys IX Shows how much impact environment concepts can have on games and films.
Popular
(Published Book)
Initial
Year2000 
TitleFinalFantasyIXVisualGuideBook
PublisherShu-ei Sha

2012年3月2日金曜日

High Quality Environment Art in Films


SourceQuote, image or videoAnnotationAcademic or Popular
Surname
 Avatar by James Cameron is a stunning example of 3D environment being used in modern films. In a highly realistic films set in fantasy environment, it is vital to create believable and high quality environment.Popular
(Review on Entertainment News Website)
Initial
Year 2010
TitleAvatar UK Review 
Publisherhttp://uk.movies.ign.com/articles/
105/1054370p1.html

2012年3月1日木曜日

The Use of 2D Environment Art in Modern Games



SourceQuote, image or videoAnnotationAcademic or Popular
Surname
 One of the finest example of 2D environment art being used in today's commercial game product. While most of the games in today's industry going for 3D Environment, SquareEnix managed to create fascinating scenery using 2D environment art, combined with 3D objects. By using 2D background it allows developer to allocate most of the polygons to objects and characters, resulting in stunning images. It is a very efficient method for mobile devices especially mobile phones. Popular
(Screenshot of the game, the official website provided)
Initial
Year 2009
Title Chaos Rings
Publisherhttp://www.chaosrings.com/
origin/en/index.html